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A sad sad day, after changing the phone to Samsung S24 Plus the installer informed me that "application incompatible with your phone" and refused to even install.

It's unfortunate the error is so vague, but I believe I know a likely reason why this is occurring and how to fix. Luckily 1.7 is right around the corner! The update should be coming out soon for patrons, and public release a week later. 

No problem, I'll wait just wanted to let you know, and yes unfortunately the message is that vague which confused me as well.

(+1)

Good news, this should now be fixed. You'll want to download the 64 bit version of 1.7 when it comes out. Soon! 

Hey quick question. Once you go past lover you get these presents with hearts, mana, or an up arrow. What is the up arrow/what is its effect?

That is a guaranteed rarity-up on your next dream. So if you get that gift from a rare, your next dream will be an epic!

Hey, i have this problem... when i updated the game to v1.6, it just stopped working. I know that youll fix it in v1.7 update, ive seen your talk with the guu that had the same problem, but... could you at least make 1.5 downloadable, so i could at least play that version while ure working on it?

Thanks for letting me know! I just re-enabled 1.5 downloads. 

Woah, that was fast. Thanks a lot!

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Hello, i really like your game!

I've been playing for some weeks and thought about some things in line with other comments as well:

1. The game gets harder each update. I think locking some regions would make It more enjoyable for begginers. More regions could be unlocked as the player progresses and get more mystic damsels.

2. Speaking more about the mystics, the third one actually makes the game harder, what do you think about applying the rarity bonus not to all rolls, but to the "all lovers" tier upgrade? It would make things easier past all common lovers without making the first "layer" harder.

3. Again on the mystics, what do you think about adding prestige layers? Someone said something about a new currency, but i think It could be about new mystic damsels tiers too. Maybe a mystic that gives 30% chance on Double cards, then 60%, then 100%. Maybe a slight chance to give triple cards. When we choose this tier mystics, everything else is reset, but It has to give a big bonus worth the reset.

4. A QoL improvement i think would be nice is to save our gallery filters when the game is closed. Everytime i exit and come back i have to choose again the filters to see which cards i'm missing.

5. The shop also could have more items, even with the new currency from prestige layers. I think It would be nice If we had some ascension persistent upgrades as well, to make the game a little faster (thinking about the commons layer). Maybe an upgrade to give a non lover card guaranteed (for each tier costing different), for example.

All in all, congratulations about the game, i know its very hard to dedicate time to this, but you're making a very good job! Thanks for everything!

(+1)

Thanks for playing and for the feedback! I am always considering new features and ways to extend the game, so thank you for the ideas. I don't really have a solid plan beyond this coming update currently, but you should expect your QoL suggestion to make it into 1.7! 

(+1)

Thanks!

Just an Idea for longer progression:

Ascension (or higher prestige) can give 1 mystic damsel or 1 blue heart. On shop, mana pool size or mana rate upgrades could be bought permanently for 1 blue heart and reduce region could be bought for 3 or more blue hearts. 

This could be something relevant to extend gameplay for many ascensions and is a way to use already implemented features.

(+1)

Ok, we all know why we are here and why we play this game, and as much as it might be a shock to the dev(s?) it's not for the riveting, action packed gameplay. 

So here are some suggestions I have for the actual main part of the game:
1. Add a "favourite" button to cards and a "favourite" category to a dropdown menu in the gallery, for example in the "regions" one, just like we have "active regions" in there.

2. Allow scroling while the picture is in an enlarged / full screen mode.

3. Mobile version - Adjust the scrolling so you don't have to move the picture so far for it to switch to another, right now it feels sluggish and it's hard to do with left hand while drinking tea with the other one. Or just add arrows on the sides that player can click instead of sliding the picture.

4. Mobile version - Either turn off completly or have a toggle option in game to stop the rotation, the game doesn't self adjust to rotated screen and generaly would be unplayable in landscape mode.

Otherwise, solid "game".

(+1)

Thanks for the feedback! You can expect most if not all of your suggestions (and more) to be in the next update! 

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Reporting repeated crashes on Redmi Note 10 Pro 5G (10 in like less than hour)

Didn't happen (to me) in previous version

Thank you for bringing this to my attention! I've just uploaded a new version (1.6-alt) for you to try out.  It may fix the issue for you, and if it doesn't, it should send me crash info that I can use to find and fix the root cause. 

If it no longer crashes, please let me know!

Still crushing every time i do something, i give an input an there's a random "chance" in crushing

I'm afraid I'm still not seeing the error. I'm currently working on the next update, which along with new content and features will also include more detailed error logging that will hopefully enable me to identify what is going wrong for you. 

I realize this isn't what you wanted to hear! But without an error message, I'm flying blind. 

Thanks for playing and reporting this issue!

No worries i hope in a sort of autoresolve with .7, maybe is my phone too is pretty old and crashes with some renpy games too

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Played a lot, it's nice to play this sorta gacha clicker game crossbreed! Already done one ascention!

I noticed you have some ai art issues though. Ava Moonlight has a two headed cat in the background, Xandril Starborn has six fingers on one hand, Teresa Anne has a phantom braid chunk, plus some some others. 

Are you looking for an image editor or full on human artist by any chance?

Edit: Also how does the mystic lover reroll work? It says 'active' but I don't know how to actually activate it.

(+2)

Thanks for playing! I've touched up many of the photos manually, so I'll see what I can do about the ones you mentioned. 

As for the mystic reroll, it happens automatically without any visual feedback currently. This is the most common question I get by far so I'm going to be adding an indicator that a reroll occurred in the next update which should be released within the next couple weeks!

(+5)

Minor suggestions:

  1. Reduce the dreams required for common lovers from 32 to maybe 28-30,  the jump from 20 to 32 is too big and cause a real speed bump in the progression.
  2. A 2s animation followed by 1s wait for each dream when you are grinding is a bit too long, maybe a setting to be able to reduce it.
  3. A filter option in the book below "All regions" that is "Enabled regions" to get only the currently selected regions.

Major suggestions:

  1. The current reset system is weird, the player unlocks QoL upgrades after they are forced to see all the content but there is no new content to unlock (i am disregarding the 3 mystic because compared to the 210 damsels...).
    New content after resets is needed to motivate the grind, QoL upgrades to quicker see everything you have already seen won't cut it.
    It needs to be a progression with QoL mixed with content, not all content then all QoL.
    I would suggest you consider locking regions behind resets, perhaps a max number of enabled regions that increases with each reset.
  2. While i understand the motivation of a creator to display everything they have created you might want to consider some form of ranking/filter/favorites.
    As it is now everyone have to see each damsel an equal amount of times throughout the game.
    Different players have different preferences and letting them influence the selection might be more attractive, be it removing a card they don't fancy after reset, picking favorites they get to see more often without hindering progression.
    Just something that lets the player play into their preference (after resets) instead of being forced to treat all damsels equally. 

Massive MASSIVE MASSIVE emphasis on that delay being an issue.

Mana cap * 2 = absolute minimum of seconds you need to spend on some very simple clicking, and that's disregarding mana regen. Maybe add a spend all with a "total of what you received" screen? The current implementation just makes me use an autoclicker while listening to a song.

I don't see myself adding a spend all at once feature, but I don't mind the idea of a button for auto -dreaming until mana is empty.

(+2)

How about a mystic that can affect the amount you get from a dream? Like a certain chance the rolled damsel will increase by 2 instead of just 1

I don't see the point of that? You already get quite a lot of mana, getting more increases to a damsel would just make the progression faster, which is not an issue I care about.

If you draw a Lover and the Mystic overflows her count by one more it makes no difference and still feels bad. If you spend 2 minutes tapping the game every 20 minutes to use all the mana you are given, you still spend a lot of time on the game Mystic or not.

I guess it would help you reach the Heart shop faster? Unless the Mystic is acquired from the heart shop itself.

If it's something you get from acquiring Lovers it would lessen that issue? But I'd rather have something when I waste mana drawing a Lover than a passive chance to gain more progress when I draw a card I want progress on.

I'd prefer the dev spends their time on features that make spending mana less time-consuming and drawing Lovers less disappointing.

It simply takes to much time to rise back up again after an ascension and for idle games it's rather normal that there should be ways that make the next round a bit faster then the round before

Oh, you were referring to Mystic Damsels! Sorry, I didn't get what you were suggesting.

The current Damsels all increase the speed at which a second round progresses. Heart Gem Rate would let you unlock the Shop upgrades faster. Reroll and Rarirty would let you waste less rolls on Lovers.

I agree with you there, these effects don't do much initially. The start takes just as long with Rate and Reroll until you unlock the Shop or Lovers respectively. The Rarity might make it take longer to unlock the Shop by spreading rolls more evenly, checking the math behind it would be difficult. In all cases these bonuses help reach the second Ascension faster, but initially their effect don't do much.

A Mystic Damsel that increases relationship gain would feel better than the current ones at the start after Ascension, and adding it wouldn't take much effort. But I still think the game needs improvements before reaching Ascension in the first place.

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V1.5: Do not start playing with this version, it's a waste of time. (Edit: it gets better)

At first the game is simple and nice, you tap a button to draw a random card featuring a pretty girl with exposed genitals and breasts hidden be heart marks. Drawing the same girl again raises a counter and at certain thresholds it reduces or removes the censoring, and with each threshold you gain currency. That's where the good part ends.

You can stock up to 50 draws at once, which takes under 20 minutes to recharge. The animation to draw a girl takes around 2 seconds and there is no way to draw multiple at once, which means you are spending almost 10% of your time clicking a button on this game. There is a SFW option that hides the picture so you can play this in  public.

The shop shown in the screenshot is locked behind unlocking all available regions. In v1.5, this means you have to grind 1350 gems at the slowest speed available before you can buy any upgrade. With each update that adds new content, this barrier to entry grows larger.

So until you have acquired 1350+ gems, the only thing you can do is check your phone every 15 minutes and tap a button every two seconds to draw a girl. In one day playing rather often, I acquired around 500 gems before running into the next design issue: girls that have been fully unlocked are not removed from the pool and can be drawn again, giving no benefit. The game not only locks you to the slowest progression, it slows down that progression further as you progress! And this is not an oversight, there is a feature to work around this... locked behind fully unlocking the whole collection.

It's probably enjoyable if are playing since v1.0 and were able to buy upgrades before they were locked behind additional regions. As it is, the game takes too long to give you mechanical options, it is not enjoyable.

Edit: The game gets better once you have collected all Common Lovers, that part is the slowest and takes about half of the game despite being only 1 tier. The Reroll perk from Ascension also makes a huge difference, adding player agency. Playing still takes lots of real time, but if you want something you can play for a short time anytime you want a break, this game is great. Playing for 3 minutes every 17 minutes meshes well with my cardio routine.

Here's a few ideas to improve the game:

  • Add a second currency gained by drawing Lover cards, that can be used to buy temporary benefits such as a Luck boost for 10 draws, a mana refill with an incremental cost that resets daily or a bank of single use mana storage.
  • Unlock the Heart shop earlier, not based on the amount of available content. I suggest unlocking it after 1 region is unlocked.
  • Add an option to skip the draw animation or draw multiple at once.

Thanks for giving it a try! The shop being locked behind the regions is simply to prevent a potential soft lock, since the gems are currently finite. It would be possible to spend gems on upgrades (that are infinite) and then lock yourself out of buying new regions, which would then prevent being able to ascend. Maybe there is a better way of handling this. But in my experience it does not take long to unlock the regions. 

As for the lovers still being in the pool, I have heard this feedback before. I added a mystic effect to reduce rerolling lovers, which is quite useful, but I understand if that is too late in the game to be appreciated. At the moment I am unsure how to handle this, but will likely make some sort of adjustment or new feature to still give some progression to be made when you dream of a lover, as you suggest.

I like your ideas, and have noted them for when I start working on the next update.

Thanks again for the feedback! 

I have two possible solutions to the biggest problem of the game:
1) give a minor reward for duplicates after lover (maybe raise all costs and rewards and give a single gem for each draw of a lover)

2) allow ascension before you get lover on everyone, either by reducing the number of lovers, changing it to unlocked characters rather than lovers, or having ascension also be a heart gem cost

or both

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Good suggestions. I'm going to add some other kind of progression that will give lovers infinite progression of some sort in a later update. Just working out the details.

The ascension system is supposed to be a prestige system of sorts, and I don't really like the idea of unlocking it with heart gems. Only requiring all the damsels instead of all lovers could be alright though.